Unknown Armies: Berkeley
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Pretty much any recurring action you can talk your GM into gets shoehorned into the unique category. Want to own and be able to safely, legally operate a hot air balloon? Unique feature. Want to be famous enough that a certain segment of middle-aged women goes absolutely nuts when they see you? Unique. Be able to forge documents and recognize others’ forged documents? Build and disarm explosive devices? Sculpt beautifully in clay? Unique. Just try to keep these quite narrow. If you’re rolling for a unique effect more often than any single ability, it may be too broad. If your GM decides after the fact to rein it in, be OK with that.